If anyone is wondering what to get me for Christmas, this is it!
http://www.airsoftgi.com/product_info.php?products_id=4794
Watch the whole video for the amazing tech specs! :D
Saturday, 18 December 2010
Monday, 6 December 2010
The Mathematics Of Taking Hits
This is a great article that I found posted on AWA Herts facebook page. Very informative and may make you think twice before crying about cheaters!!!
Credited to "demoncase" on UKAZ.
Scenario:
You are tucked away behind a tree in a woodland game
The chatter of AEGs is carrying on the wind as your team engauges the enemy on a broad front
You scan the next row of trees for that tell-tale elbow or barrel that indicates the other team lying in wait.
Your RIF is loaded, ready to shoot and the HOP is dead flat out to 50 meters
About 30 meters is the next treeline...Suddenly, in that treeline: movement!
You spot the head and arm of one of the other team poke from behind a tree.
No consicous thought is involved:
What happens now
~Human reaction time from sense to movement starting is about 0.2-0.5s (it varies by person, fatigue levels, experience of the stimulus in question and by stimulus type)
~The movement to raise/aim your weapon takes an appreciable 0.1-0.3s, depending on practice and 'muscle memory'
~So let's be generous and say that from seeing a opponent to aiming your RIF and pulling the trigger takes 0.4s- that's with a well practiced and instinctive reaction from an experienced player.
~30m equates to about 100 feet.
~Your AEG fires at 330fps- the notional 1J 'Yardstick' for UK RIFs
~100feet/330fps= 0.3 seconds (0.3s)
:~Thus It takes 0.3s for a BB to travel from your muzzle to your target 30m away.
~ 0.3s Travel Time + 0.4s Reaction Time= 0.7s Total
Therefore, at 30 metres, the total time from observation to first hit is 0.7s.
At the same time:
~The sound of your AEG travels at over 1100fps. (Note: this varies by about 50fps due to the density of air varying with temperature/humidity but it's never LESS than 1100fps)
~At 30m, the sound takes less than 0.09s to reach your target- 0.21s AHEAD of your BBs.
~Ducking when you hear AEG fire is probably the very first instinct you learn in Airsoft- it's an automatic reaction and thus faster
~Let's say that the 'duck' reaction of your opponent is thus 0.2s
So Time from you pulling the trigger to your target begining to duck is 0.29s
You opponent is therefore already beginning to move as your first BB reaches where they were when you took aim- if it was just an arm you were aiming at then the chances are, at 30m, you've hit the tree they are hiding behind.
So: when you shoot at someone and they duck DON'T automatically bellow "TEK YER HITS YER ***********"
Fundamentally: it's rude and not in keeping with the sportsmanship of the game.
For another it's entirely possible that they heard you AEG and began ducking before the BBs reached them- mathematically and actually possible.
Some 'Caveats'
0: THE BIG ONE: This assumes that your opponent has only heard your shot and was STATIC before you shot
~If they see you at the same time as YOU see them then they have 0.3s in hand - the 0.3s it takes your BBs to travel to them- to dive to cover - while a third of a second might not seem much, it can be the difference between yelling "HIT!" or suddenly getting rounds back from your target!
Likewise, if your target was already moving obliquely to the line of fire (and you didn't lead them enough) then it's likely your BBs are landing where they were, rather than where they are.
1. These figures are idealised-
MOST FUNDAMENTALLY: You may not actually be hitting your target with that first BB.....
EVERY subsequent BB will take 0.3s to reach it's target, (in our example) with the additional delay between shots based on your RPM- with a notional 1000rpm, each BB is 0.06s apart
Thus your next BB is 0.36s from pulling the trigger, the next is 0.42s etc etc.
Initially, You might be slower at getting on target/pulling the trigger- new kit, being out of practice, being cold,tired or overheated all affect this.Your opponent might have a slower reaction time.
What I'm trying to illustrate is that it's entirely possible at even 30m to be ducking, just by HEARING the sound of the gun BEFORE the BBs get to you WITHOUT being a cheating so 'n' so.
2. The automatic reaction to this might be "I'll up me FPS then- the BB's'll get there quicker, innit."....
Sorry- The difference in travel time between a 330fps gun and a 350fps gun is 0.02s- So 0.28s rather than 0.3s...SO small that it won't make all that much difference to the outcome.
EVEN with a sniper rifle doing 500FPS, the travel time at 30m is STILL 0.20s.
AND the sound of your RIF ALWAYS gets there in 0.09s, REGARDLESS of the fps of the BB.
Only very good silencing or getting VERY close are solutions to this!
3. This is at 30m- A distance where most woodland skirmishers will happily enguage an opponent with high confidence of a kill...
Up that to the 50m (160ish feet) common these days then time taken from seeing your opponent to pulling the trigger is now in the region of leisurely 1 full second: plenty of time for your opponent to dive behind another tree!
Conclusions
At 30metres:
1. FPS is largely irrelevant.
2. Stealth, sound supression and accuracy at range are more important than sheer muzzle FPS
3. Not being seen adds an extra 0.3s to your chances of a kill.
4. You will ALWAYS hear the RIF before the BBs get to you- unless it's perfectly silent.
5. The best way to increase your kill ratio is to improve your reaction time with PRACTICE and STEALTH.
6. When being shot at from 30m, the best thing to do is MOVE rather than begin shooting back.
At 50metres
1. There will be approximately 1 second between seeing and hitting your target.
2. 1 Second is plenty of time for your opponent to duck, run, dive or begin shooting back (or open a newspaper and start doing sudoku)
Credited to "demoncase" on UKAZ.
Scenario:
You are tucked away behind a tree in a woodland game
The chatter of AEGs is carrying on the wind as your team engauges the enemy on a broad front
You scan the next row of trees for that tell-tale elbow or barrel that indicates the other team lying in wait.
Your RIF is loaded, ready to shoot and the HOP is dead flat out to 50 meters
About 30 meters is the next treeline...Suddenly, in that treeline: movement!
You spot the head and arm of one of the other team poke from behind a tree.
No consicous thought is involved:
What happens now
~Human reaction time from sense to movement starting is about 0.2-0.5s (it varies by person, fatigue levels, experience of the stimulus in question and by stimulus type)
~The movement to raise/aim your weapon takes an appreciable 0.1-0.3s, depending on practice and 'muscle memory'
~So let's be generous and say that from seeing a opponent to aiming your RIF and pulling the trigger takes 0.4s- that's with a well practiced and instinctive reaction from an experienced player.
~30m equates to about 100 feet.
~Your AEG fires at 330fps- the notional 1J 'Yardstick' for UK RIFs
~100feet/330fps= 0.3 seconds (0.3s)
:~Thus It takes 0.3s for a BB to travel from your muzzle to your target 30m away.
~ 0.3s Travel Time + 0.4s Reaction Time= 0.7s Total
Therefore, at 30 metres, the total time from observation to first hit is 0.7s.
At the same time:
~The sound of your AEG travels at over 1100fps. (Note: this varies by about 50fps due to the density of air varying with temperature/humidity but it's never LESS than 1100fps)
~At 30m, the sound takes less than 0.09s to reach your target- 0.21s AHEAD of your BBs.
~Ducking when you hear AEG fire is probably the very first instinct you learn in Airsoft- it's an automatic reaction and thus faster
~Let's say that the 'duck' reaction of your opponent is thus 0.2s
So Time from you pulling the trigger to your target begining to duck is 0.29s
You opponent is therefore already beginning to move as your first BB reaches where they were when you took aim- if it was just an arm you were aiming at then the chances are, at 30m, you've hit the tree they are hiding behind.
So: when you shoot at someone and they duck DON'T automatically bellow "TEK YER HITS YER ***********"
Fundamentally: it's rude and not in keeping with the sportsmanship of the game.
For another it's entirely possible that they heard you AEG and began ducking before the BBs reached them- mathematically and actually possible.
Some 'Caveats'
0: THE BIG ONE: This assumes that your opponent has only heard your shot and was STATIC before you shot
~If they see you at the same time as YOU see them then they have 0.3s in hand - the 0.3s it takes your BBs to travel to them- to dive to cover - while a third of a second might not seem much, it can be the difference between yelling "HIT!" or suddenly getting rounds back from your target!
Likewise, if your target was already moving obliquely to the line of fire (and you didn't lead them enough) then it's likely your BBs are landing where they were, rather than where they are.
1. These figures are idealised-
MOST FUNDAMENTALLY: You may not actually be hitting your target with that first BB.....
EVERY subsequent BB will take 0.3s to reach it's target, (in our example) with the additional delay between shots based on your RPM- with a notional 1000rpm, each BB is 0.06s apart
Thus your next BB is 0.36s from pulling the trigger, the next is 0.42s etc etc.
Initially, You might be slower at getting on target/pulling the trigger- new kit, being out of practice, being cold,tired or overheated all affect this.Your opponent might have a slower reaction time.
What I'm trying to illustrate is that it's entirely possible at even 30m to be ducking, just by HEARING the sound of the gun BEFORE the BBs get to you WITHOUT being a cheating so 'n' so.
2. The automatic reaction to this might be "I'll up me FPS then- the BB's'll get there quicker, innit."....
Sorry- The difference in travel time between a 330fps gun and a 350fps gun is 0.02s- So 0.28s rather than 0.3s...SO small that it won't make all that much difference to the outcome.
EVEN with a sniper rifle doing 500FPS, the travel time at 30m is STILL 0.20s.
AND the sound of your RIF ALWAYS gets there in 0.09s, REGARDLESS of the fps of the BB.
Only very good silencing or getting VERY close are solutions to this!
3. This is at 30m- A distance where most woodland skirmishers will happily enguage an opponent with high confidence of a kill...
Up that to the 50m (160ish feet) common these days then time taken from seeing your opponent to pulling the trigger is now in the region of leisurely 1 full second: plenty of time for your opponent to dive behind another tree!
Conclusions
At 30metres:
1. FPS is largely irrelevant.
2. Stealth, sound supression and accuracy at range are more important than sheer muzzle FPS
3. Not being seen adds an extra 0.3s to your chances of a kill.
4. You will ALWAYS hear the RIF before the BBs get to you- unless it's perfectly silent.
5. The best way to increase your kill ratio is to improve your reaction time with PRACTICE and STEALTH.
6. When being shot at from 30m, the best thing to do is MOVE rather than begin shooting back.
At 50metres
1. There will be approximately 1 second between seeing and hitting your target.
2. 1 Second is plenty of time for your opponent to duck, run, dive or begin shooting back (or open a newspaper and start doing sudoku)
Saturday, 4 December 2010
A Funny Tornado Grenade Commercial
Heres a silly advertisement from Airsoft Innovation showing off their reusable gas grenades.
http://www.youtube.com/user/carltonium
http://www.youtube.com/user/carltonium
Friday, 26 November 2010
Xmas Raffle !
There is a Christmas raffle prize draw being held by http://www.airsoftworld.net/
There are 3 guns up for grabs!
There are 3 guns up for grabs!
Wednesday, 24 November 2010
New KWA Offering for the Colt 1911 Fans!
This looks like a pretty awesome 1911 for a pretty reasonable price. This is another handgun from KWAs Professional Training line of Gas Blow Backs so you know its gonna be good :)
http://www.airsoftworld.net/kwa-m1911-mkii-ptp-black.html?SID=fn7j48499pct36hiq7nrs5r2c0
http://www.airsoftworld.net/kwa-m1911-mkii-ptp-black.html?SID=fn7j48499pct36hiq7nrs5r2c0
Videos from Ai500!
Thursday, 18 November 2010
More From Magpul Dynamics, Art Of The Dynamic Shotgun
More from Magpul Dynamics, Art Of The Dynamic Shotgun!
The damage those shotguns do is, to be frank, scary! Completely badass!!!!
New Winding Mechanism M4 Hi Cap!
Now this is interesting, maybe its a sign of the future to come? I looks like it'd sure beat normal wind up mags!!!
Monday, 15 November 2010
Funny Patches and Shirts
Firesupport have new stock of MilSpec Monkey patches and shirts! If you've never seen them before I suggest you check them out, they're awesome and downright funny
Urban Site
For those of you who enjoyed Ai500s Urban venue (First and Only Anzio) we're gonna have to organise a trip up here during the new year!
Friday, 12 November 2010
New ICS MP5 Design On Sale
The Airsoft Gods have been listening to Chiefs dreams and prayers and decided to launch new MP5 design blueprints from the heavens into the ICS manufacturers factories.
This is the result of such a miracle http://www.zerooneairsoft.com/product_info.php?cPath=268_318_391&products_id=5792
Great Bang for Buck Mid-Caps.
Firesupport are now stocking new 'MAG' products at reasonable prices. You M4 users should check it out if you want to try Mid-Caps
New Airsoft Corner!
Now I've decided to make this blog because I have far too much spare time on my hands to source new airsoft information and since my friends rely on me to keep them up to date on what is going on in the land of pretend soldiers, this is the perfect way for them to find the cool(ish) nuggets of information I stumble across without all the legwork!
SO here it is, Gubbo's Airsoft corner!
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